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Game Development for iOS with Unity3D, by Jeff W. Murray

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Demystifies the Processes of Game Development
Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
Encompasses the Whole Range of iOS Game Development
This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.
Guides You in Creating a Functional iOS Game
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.
- Sales Rank: #2213270 in Books
- Published on: 2012-07-26
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x .80" w x 7.40" l, 1.35 pounds
- Binding: Paperback
- 280 pages
About the Author
Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.
Most helpful customer reviews
4 of 4 people found the following review helpful.
Not the best
By fafase
First off, most of those books are meant to be for beginners. So most likely people on their own who just want to learn.
A full chapter on management is interesting but irrelevant.
Now my main concern, page 118 we learn that a vector (-6,4,0.2) would become (-1,1,1) while normalized. Well no, it would become (-0.83,0.55,0.02). So right away that puts the rest of the book on hold as is it really worth since the author feeds us wrong info.
Still there are what seems to be interesting part on how to improve the game so I give it a 2 for those reasons.
6 of 7 people found the following review helpful.
Fairly useless
By Thudpucker
This book isn't worth the investment. Lots of time wasted on how to do project management, etc. and little time is focused on the Unity system itself. I ended up returning the book to Amazon because it's that bad.
6 of 8 people found the following review helpful.
Good place to start for iOS game development with Unity...
By k00lbr33ze
I just got this book because I plan on developing for iOS devices.
This is great for beginners who have never worked on the iOS platform
in that it is very informative with what an iOS developer needs to get
started developing & pushing their Unity project to iTunes.
There are 2 projects in the book, a ball in maze & a go-kart racing game.
The sample projects are great starting points to get familiar with iOS
specific input commands. The author also discusses optimization techniques
for iOS devices.
There are sections in the book that talks about project management &
marketing your game. While that information is appreciated, I would have liked
to get more information about iOS specific API as it relates to Unity (perhaps
adding a "virtual joystick")- but that's a bit lacking. API info is
what I was really looking for in this book. I'm going to have to look for
that elsewhere.
Final thoughts. The author expects the reader to have basic knowledge of Unity
& its scripting (C# or UnityScript). There are MANY video tutorials available
online to get started on that. While lacking some iOS specific API info,
this book is a good place to start if you want to publish your games on iTunes.
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